Skip to content

Video and Audio Settings

Configure display palettes, color correction, borders, and audio options.

3 min read


The Video and Audio settings let you customize how games look and sound, from authentic retro aesthetics to modern quality improvements.

Note: Many of the settings described below are specific to the mGBA core (GB Operator). Each emulator core may have a different subset of features available.

Video settings panel in Playback

Visual filters

Playback includes built-in visual filters that simulate different display types:

FilterEffect
StockClean, unfiltered output
Living Room TVSimulates a living room television with scanlines
Black & White TVMonochrome CRT effect
Old VHSOld videotape aesthetic with color bleeding
Game Boy® LCDMimics the original Game Boy screen
Game Boy Advance® LCDMimics the GBA screen characteristics
No PixelsSmoothing filter that reduces pixelation

For more advanced filters using custom shaders, see Custom Shaders.

Video settings

Default Game Boy palette

Choose the color palette for original Game Boy games that don’t have built-in color support:

Color palette selection in Playback

  • Original DMG — Classic green-tinted display

Original DMG palette applied to a game

  • Game Boy Pocket — Neutral gray tones
  • Game Boy Light — Greenish backlit look
  • Various custom palettes for different visual styles

Hardware preset Game Boy palettes

Enable this to use the color palettes that Game Boy Color® and Super Game Boy® hardware would apply to compatible games. Restart Playback after changing this setting.

Use Super Game Boy borders

Display the decorative borders designed for Super Game Boy-enhanced games. These borders recreate the authentic look of playing Game Boy games on a Super NES. Restart required after changing.

Color correction

Adjust output colors to match the actual display characteristics of original GBA and GBC hardware. This ensures colors appear as they would on the original consoles.

Interframe blending

Controls how frames blend together, important for games that use LCD ghosting effects:

  • Off — No blending between frames
  • Simple — 50/50 mix of current and previous frame
  • Smart — Only blends flickering pixels, optimizing visual consistency
  • LCD Ghosting — Mimics original LCD response times by blending multiple frames

Use Simple or Smart for games that rely on LCD ghosting for transparency effects.

Audio settings

Audio settings example in Playback

Audio filter

Enable a low-pass audio filter to reduce harshness in retro game audio. This smooths out high frequencies that can sound abrasive on modern speakers.

Audio filter level

When the audio filter is enabled, this controls how aggressively high frequencies are reduced:

  • Higher values — More aggressive filtering, smoother sound
  • Lower values — Milder effect, preserves more original character

Tips

  • Experiment with palettes to find your preferred look for each game
  • LCD Ghosting is most authentic but Simple/Smart work well for most games
  • The audio filter is a matter of preference — try both on and off

See also

Still need help? Contact our support team